Match play - Thursday

 Round 1 - Schedule - Results 

 Spares 

A competition with results counted individually.

Teams are drawn each game.

It allows players to play with different teammates every week.

The score is recorded differently for the  Match Play:

  1. The Team with the Hammer has to score at least 2 points to win the end.
  2. The Team without the Hammer has to steal at least 1 point to win the end.
  3. If an end is not won, it carries over to the next end, and the winner of the next end will win that end, plus the carry-over end(s). If the 8th end is not won, the game is over - no draw to the Button.
    We will always play all 8 ends. We will always play all 8 ends. Games can end in a tie.
  4. ​The Hammer turns over every end, regardless of who wins the end, or if the end is not won. Each team will therefore have the Hammer 4 times in each game.
  5. ​The number of ends a team wins in a game (win or lose) will be used for each player's standing.
    (Ex. if your team wins 5 ends in a game, then 5 points will be added to your standing).
  6. If you miss your game and have not found a replacement, you will receive no points for that game.
    It is each player’s responsibility to find their own Spare. Please respect the positions indicated on the Spares list - select a Spare who is eligible to replace at your position. You may select a Spare who is not on the Spares list - as long as he/she is not playing below their regular position (example - don’t get a Third to replace at Lead, etc.). If a new member (only) want help finding a Spare, please ask the responsable of the league to help you
  7. ​Teams are responsible for marking their scores; if no score is marked it will be taken as a Zero.
  8. All other rules of curling apply

Responsible: Gilles Carey